using UnityEngine;

public struct TextureDisplayData : ITextureDisplay
{
    public Vector3 Position { get; set; }
    public int Type { get; set; }
}
public interface ITextureDisplay
{
    /// <summary>
    /// particle spwan at world positon
    /// </summary>
    public Vector3 Position { get; set; }
    /// <summary>
    /// index of mat texture array
    /// </summary>
    public int Type { get; set; }
}